I will be using the phaser game engine as I have in the past, though it been so long, I have forgotten quite a lot of it will be an experience learning to use it again.
I am hoping to write a blog post at the end of each night of development.
So tonight I did the following.
- Pulled in the Phaser game engine.
- Loaded a basic screen.
- Created a simple player
- Setup the wasd controls
- Setup the sprite angle to mouse control
- Created a simple bullet
- Made it where the player can shoot where the mouse is positioned.(The start location of this one is a little off, will fix later.)
- Lastly, I condensed all the player logic into its own class to keep it clean.
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